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Open today 10:00–22:00

The system behind Double Dice

One system for the
whole shop.

The website, the till, the café floor, trading cards, stock, events and reports — all in one place, all sharing the same data. Sell a game at the till and the website's stock changes. Seat a booking and the floor, the kitchen and the bill all know. Here's everything it does, in detail.

60features
7areas
26switched on here
1login for staff

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Your website

A fast, mobile-friendly website that runs itself from the same data as the till, the floor and the stock.

Home page that keeps itself up to date

What's on, games, the café and your opening hours, all pulled live from the system.

  • Opening hours, address and today's hours in the top strip, from Settings.
  • Next event, game of the week, a peek at the library and the café menu — each section only shows if that part is switched on.
  • Your own photos, logo, colours, "about us" text and community links.

Branding

Your name, logo, colours and photos everywhere — website, staff panel, receipts and vouchers.

  • Pick a main and an accent colour; every page follows.
  • Upload a square and a wide logo. No logo yet? One is drawn from your initials.
  • Booking references and voucher codes start with your shop's letters.

Board game pages

A proper page for every game.

  • Box art, players, play time, age and a difficulty meter.
  • Price, stock, clearance savings and click & collect.
  • Step-by-step "how to play", a how-to video, reviews with a star breakdown and similar games.
  • "On a table right now" when a group is playing it, and upcoming events that feature it.

Click & collect

Customers reserve games and cards online and pay when they collect.

  • Basket for games, card singles and bundles together.
  • Order emails to the customer and an alert to staff; orders list with ready / collected / cancelled.
  • Stock is held while an order is open and goes back if it's cancelled.
  • Optional posting with a delivery charge and a free-delivery threshold.

Online payments

Not used here

Card payments by Stripe for orders, booking deposits, event tickets and gift vouchers.

  • Uses your own Stripe account — money goes straight to you.
  • Payments show in the takings and VAT reports with everything else.

Customer accounts

Not used here

Customers sign in to see their store credit, points, bookings and orders.

  • Sign up, sign in, forgotten password by email.
  • Their club membership, wishlist alerts and card collection in one place.

Gift vouchers

Not used here

Sell, print and redeem gift vouchers, with a balance checker on the website.

  • Bought online or at the till; part-spends keep the remaining balance.
  • Printable voucher with your wide logo.

Membership club

Not used here

A monthly club with perks — join online or in store.

  • Your own name for it, price and list of perks.
  • Member discounts and free table fees applied automatically at the till and on table bills.

Café menu

Not used here

Your menu online with prices, photos, allergens and dietary labels.

  • The 14 UK allergens and Vegetarian / Vegan / Gluten free / Dairy free labels on every item.
  • Items sold out today are marked; switched-off items disappear.

Live streaming

Stream an event live to your website.

  • Use a camera in the browser, or show a YouTube, Twitch or Facebook live.
  • A "Live now" bar appears across the website and the event page gets "Watch live", with a viewer count.

Photo gallery

Not used here

A gallery page and photos on the home page, in albums.

Game reviews

Not used here

Signed-in customers rate and review games; staff can hide any review.

"What should we play?"

Not used here

Answer four quick questions and get games from the shelf to try.

Looking for group

Not used here

A board where players find people to play with.

Parties & private hire

Not used here

Packages page and an enquiry form that lands in the staff panel.

Back-in-stock alerts

Not used here

"Tell me when it's in" on sold-out games and cards — by email or text.

Found on Google

Built so search engines understand your shop.

  • Sitemap and robots.txt made automatically, including every game and card page.
  • Structured data so Google can show your opening hours, address, events with prices and spaces, and game prices and stock.
  • Shared links show a proper title and picture.
  • What's On as a calendar feed customers can subscribe to in Google, Apple or Outlook.

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Trading cards

Everything a card shop needs — selling singles, buying collections, pre-orders and tournaments.

Card singles

Singles for every game, with search, filters and click & collect.

  • Condition, set, number, rarity, foil and language on every card.
  • Filter by game, foils only, graded only; sort by price, newest or best grade.
  • Import hundreds of cards at once from a spreadsheet; export to a spreadsheet, eBay or Cardmarket.

A page for every card

Each single has its own page.

  • Big photo, with an optional back photo.
  • "Every copy we have" — e.g. a PSA 10, a near-mint and a lightly played copy side by side.
  • Market price, what you'd pay for one, a condition guide and more cards from the same set.

Graded cards (PSA, BGS, CGC…)

Mark a card as graded with the grade and cert number.

  • Shown as "PSA 10" on the website, till, price labels and exports, with a slab badge on the picture.
  • PSA cert numbers link to PSA's own checker so customers can verify the slab.
  • A "slab case" section on the Cards page; repricing leaves graded cards alone.

Search every card

Look up any card in Pokémon, Magic, Lorcana, One Piece and Star Wars: Unlimited.

  • Pictures, sets and market prices from the free card databases (more games with an apitcg key).
  • Shows whether you have it; customers can reserve it or ask you to find it.
  • Staff add a card to stock straight from the search, with the picture filled in.

Pricing tools

Keep prices right without checking every card by hand.

  • Price check: see your price next to the market price.
  • Reprice: suggested prices from market price plus your markup, scaled for condition.
  • Price labels with a QR code the till can scan.

Trade-ins

"Sell us your cards" form with photos, quotes and payouts.

  • Quote in cash and store credit side by side (credit with your bonus %).
  • Status from new → quoted → accepted → paid; payouts go into the cash-up.
  • Optional: buy used board games through the same form.

"We're buying" list

Not used here

A public list of cards you want, with cash and credit prices.

  • Suggested offers at a set % of market price; shown on each card's page too.

Pre-orders

Not used here

Customers reserve new releases, with deposits, allocations and pick lists.

  • Allocation limits per product, "all reserved" when it's gone.
  • Pick list for release day.

Deck builder

Not used here

Customers paste a decklist and see what's in stock.

  • Works with Limitless, Moxfield, Arena and similar lists.
  • Cheapest copy first, reserve it all, and the rest become card requests for staff.

Collection tracker

Not used here

Signed-in customers log their cards, see the value and track set completion.

  • Sell cards from their collection straight to a trade-in.

Grading submissions

Not used here

Book customers' cards in for PSA / BGS / CGC grading.

  • Each submission gets a tracking page the customer can check.

Tournaments

Not used here

Swiss pairings, results, standings and a live screen for the TV.

  • Results go in round by round; standings with tie-breakers update live on phones and the big screen.
  • Judge tools: deck registration, decklists and penalties.
  • Leagues & seasons with a public league table.
  • Prize wall: players earn prize points at tournaments and swap them for prizes.

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Tables, bookings & the café floor

For board game cafés: online bookings, a live floor plan and running tabs.

Online table bookings

Not used here

Customers book a table on the website.

  • Your time slots, session length, party sizes and how far ahead people can book.
  • Optional deposit, and automatic deposits for repeat no-shows.
  • Customers pick a game to have waiting, add a "teach us a game" host, or pick a free table.
  • Manage or cancel their booking from a link in the confirmation email.

Food with a booking

Not used here

Customers choose café items when booking; the kitchen sees them when the group arrives.

The floor

Not used here

A live floor plan of every table.

  • Seat bookings and walk-ins, see who's due and who's overstaying.
  • Waiting list with "your table's ready" texts.
  • Games on each table: add or send back games, with a heads-up if another table has the copy.
  • "15 minutes left — another hour?" text with a one-tap extend link (if the table's free).

Café orders & kitchen screen

Not used here

Take café orders at the table and send them to the kitchen.

  • Running tab per group; the kitchen screen shows what to make.
  • Drinks made at the counter skip the kitchen screen.
  • Served by mistake? Undo it. Paid items can be refunded properly.

Table bills

Not used here

One bill per group with everything on it.

  • Table fees (club members free), café orders, games bought at the table, minus any deposit.
  • Pay in one go, split evenly, or each pay for their own items.
  • Every part-payment goes into takings with the right VAT.

Booking reminders & texts

Not used here

Day-before reminders and floor texts (texts need a Twilio account).

Visit feedback

Not used here

A next-day "how was it?" email; happy customers are sent to your Google reviews.

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The till

A touch-screen till for a tablet, built for games, cards and café in one basket.

Ring up anything

Not used here

Scan a barcode or price label, search, or tap a picture.

  • Tabs for board games, card singles, sealed & extras and the café (with extras like oat milk).
  • Custom items and refunds; quick-add buttons for the table fee and favourites.
  • Warns you if something's out of stock and lets you sell anyway.

Customers at the till

Not used here

Type a phone number to attach a customer.

  • See their store credit, points and club membership; discounts apply straight away.

Taking payment

Not used here

Card, cash, store credit or gift voucher.

  • Card: key the amount into your own card machine and tap "taken".
  • Cash: tap the note they gave you and the change shows big.
  • Receipt printed, emailed or none.
  • Stock comes off and the sale goes into the takings, cash-up and VAT reports.

Loyalty points & store credit

Not used here

Points per visit and per £1 that turn into store credit.

  • Store credit from trade-ins and refunds, spendable at the till and online.

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Stock & buying

Know what you have, what it's worth and what to order.

The stock page

Everything for sale in one place.

  • Stock value at cost and at shelf price, low and out of stock, and slow sellers.
  • Margin, last sold date, customers waiting, missing pieces and "on a table now".
  • Bulk actions: price labels, clearance, price changes, add to a purchase order.

Spreadsheet import & export

Bring your stock in from a spreadsheet, with a preview before anything changes.

Stock take

Walk round with a tablet and scan everything.

  • Counts each scan, lists differences with reasons, then updates stock — allowing for anything sold while you counted.

Adding games

Add board games from a built-in catalogue with pictures and rules filled in.

  • Looks games up on BoardGameGeek for pictures and details.

Suppliers & purchase orders

Not used here

Email orders to suppliers and add the stock when it arrives.

Bundles

Not used here

Sell several items together for one price; stock comes off each part.

Clearance & price match

A clearance section with "was" prices, and customers can send you a cheaper link to match.

Games library

The play shelf for a board game café.

  • QR labels on every box: players scan for how to play and can report a missing piece.
  • Lending games out with a deposit and due date.
  • Play counts and most-played lists.

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Events & customers

Fill your events and keep customers coming back.

Events & tickets

What's On with tickets, seats and sign-ups.

  • Paid or free, seat limits, sold-out, and tables blocked off for big events.
  • Calendar feed and "add to my calendar" on every event.

Promote

Ready-to-paste posts for every event.

  • Text for the Pokémon and Wizards event locators, Facebook/Discord posts and Instagram captions.
  • Optional auto-posting of new events, new stock and winners to Discord and your Facebook Page.

Customers

Every customer with their credit, points, visits and history.

Emails & texts

Not used here

Win-back, birthday and abandoned-basket emails — only to people on your mailing list.

  • A log of every email and text sent.

Refer a friend

Not used here

Both get store credit after the friend's first visit.

Mailing list

Not used here

Newsletter sign-up on every page and the list in the staff panel.

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Running the shop

Reports, staff and the boring-but-important bits.

Reports

Takings, cash-up, VAT, buying list and table stats.

  • Takings by day and by payment method.
  • Cash-up: float plus cash taken against what's in the drawer.
  • VAT split by shop, café, tables and events.

Staff logins & roles

Each person gets their own login, with roles that decide what they can see.

  • An audit log of who changed what.

Rota & clocking in

Not used here

Weekly rota, a clock in/out button and an hours report.

Help built in

A setup checklist and step-by-step guides for every screen, with a "?" on every page.

Switch off what you don't use

Every part can be switched off.

  • A card shop with no tables or café becomes a straight shop site — menus, pages and links all follow.

Backups & updates

Daily automatic backups, one-tap download, and updates from the staff panel.

  • Runs on your own server with a one-line installer.

Every part can be switched on or off

Run a board game café, a card shop, or both. Anything a shop doesn't use disappears from the website, the staff panel and the till — nothing is deleted, and it comes back the moment it's switched on.

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